Driver | Cost | Notes |
---|---|---|
IPISoft PS3EYEDriver | Free | Supports multiple cameras. Applications like ex. skype cant see the cameras. The most easy PSEYE driver setup ! |
PS3EYEDriver | Free | Wraps libusb. Open source and continues to be worked on so sometimes can be flaky. Supports as many cameras as there is bandwidth for. Instructions are below. |
CL Eye Platform Driver | $2.99 USD | Exposes the camera as a DirectShow object so can be used easily by this and other software (e.g. Skype, I think, no guarantees). Only supports one camera. |
CL Eye Platform SDK | $4.99 USD | Supports multiple cameras. Only works if you use your own (non-redistributable, developer version) CLEyeMulticam.dll. Delete the dll that comes with PSMoveService to use the DLL that gets installed with the SDK. |
CL Eye redistributable + registered camera | $?? USD * n_cameras | Apparently, after you register your cameras, the redistributable CLEyeMulticam.dll that we supply works. I don't think I ever correctly registered my camera so I don't know if it actually works. |
PS3EyeDirectShow | Free | Exposes the camera as a DirectShow object so can be used easily by this and other software (e.g. Skype, I think, no guarantees). https://github.com/jkevin/PS3EyeDirectShow |
usbdeview.exe
.zadig_2.2.exe
.usbdeview.exe
again.test_camera.exe
and see a video feed (640x480/60Hz) for each camera you have plugged in (up to 3 cameras max).test_camera.exe
closes immediately, or the video feed is stuck on a solid color, don't panic. This is sadly a common occurrence, especially on a initial setup. It's quite likely that you have to do some driver shenanigans in zadig to make this work.PSMoveService.exe
. You should see messages about any attached cameras getting opened in the log window.PSMoveConfigTool.exe
and open the 'Tracker Settings' and 'Test Video Feed' sub menu. If your camera is set up properly then this should show you the images from the camera at 640x480/60Hz. While you have the video feed up, it's also a good time to grab the move controller and see if the frame encompasses enough of your intended interaction area with the controller.